![]() Players can choose to play the game as Yuito or Kasane, with each character having their own unique plot and dialogue. One of the most interesting features in "Scarlet Nexus" is its inclusion of a dual storyline. ![]() Players must focus on individual items to throw. Additionally, players have to actually remain aware of their surroundings, as pushing the same button over and over again isn't what the combat system in "Scarlet Nexus" is all about. Each character has different skillsets and special abilities, making team composition something to consider before launching into battle. While that sounds simple in practice, fights offer significant opportunities for strategy. ![]() That's right the main combat mechanics of "Scarlet Nexus" focus on using psychic abilities to heave giant objects at enemies, effectively crushing them. And they've grown from when we last met them, showing empathy to their adversaries." That sort of character development is what the "Persona" games are known for, and it looks like a change of genre doesn't do anything to change that. They're so well-written, realistic-sounding, and mature. And really, style is what "Persona 5" is all about in the first place, isn't it? One Steam reviewer commented, "Put the Phantom Thieves in damn near anything, and I'll show up. For most reviewers, the style "Strikers" brought to the Musou genre made it worth a play. Oh, and they're on a cross-country road trip, which gives players a chance to see more of Japan through the eyes of the Phantom Thieves.Ĭritics generally enjoyed "Persona 5 Strikers," even though some took issue with the simplicity of its puzzles. The gang reunites after what has to be the worst school year in history to face a new threat with a completely different combat style. "Persona 5 Strikers" fits into the "Persona" timeline seamlessly, taking place just a few months after the events of "Persona 5" (although "Strikers" does not mention the events of "Royal"). Anyone looking for a card-based game that doesn't seem too much like a run of the mill card-based game should check out "Loop Hero." "It's refreshing as hell to play a game that doesn't even hint at how to unlock some of its powerful effects," Lahti explained. Instead of forcing players through long tutorials, "Loop Hero" lets mysteries reveal themselves through actual play, which is more surprising and delightful than the alternative. PC Gamer's Evan Lahti said that part of the charm of "Loop Hero" was its absolute refusal to explain itself. Instead of trying to decimate an enemy, players are just getting through a dungeon as best they can. "Loop Hero" borrows the tactical nature of many turn-based RPGs and repurposes the strategic planning found in them. Players construct a path through the dungeon with their available cards, arranging obstacles in such a way to make the journey the least painful. Most of the time, card games revolve around deck-building or battles, but "Loop Hero" puts a twist on the formula by making each card representative of a dungeon element, like a monster or trap.
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